Navigation
API > API/Plugins > API/Plugins/MassRepresentation
Inheritance Hierarchy
- FMassSharedFragment
- FMassVisualizationLODParameters
References
| Module | MassRepresentation |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationFragments.h |
| Include | #include "MassRepresentationFragments.h" |
Syntax
USTRUCT&40;&41;
struct FMassVisualizationLODParameters : public FMassSharedFragment
Variables
| Type | Name | Description | |
|---|---|---|---|
| float[EMassLOD::Max] | BaseLODDistance | Distances where each LOD becomes relevant | |
| float | BufferHysteresisOnDistancePercentage | ||
| float | DistanceToFrustum | How far away from frustum does this entities are considered visible | |
| float | DistanceToFrustumHysteresis | Once visible how much further than DistanceToFrustum does the entities need to be before being cull again | |
| TObjectPtr< UScriptStruct > | FilterTag | Filter these settings with specified tag | |
| int32[EMassLOD::Max] | LODMaxCount | Maximum limit for each entity per LOD | |
| float[EMassLOD::Max] | VisibleLODDistance |