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API > API/Plugins > API/Plugins/MassRepresentation
| Name | FMassInstancedStaticMeshInfoArrayViewAccessDetector |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassRepresentation/Public/MassRepresentationTypes.h |
| Include Path | #include "MassRepresentationTypes.h" |
Syntax
struct FMassInstancedStaticMeshInfoArrayViewAccessDetector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassRepresentationTypes.h | |||
| MassRepresentationTypes.h | |||
FMassInstancedStaticMeshInfoArrayViewAccessDetector
(
TArrayView< FMassInstancedStaticMeshInfo > InInstancedStaticMeshInfos, |
MassRepresentationTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMassInstancedStaticMeshInfoArrayViewAccessDetector() |
MassRepresentationTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccessDetector | const FRWAccessDetector * | MassRepresentationTypes.h | ||
| InstancedStaticMeshInfos | TArrayView< FMassInstancedStaticMeshInfo > | MassRepresentationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidIndex
(
const int32 Index |
MassRepresentationTypes.h | ||
int32 Num() |
MassRepresentationTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassInstancedStaticMeshInfo & operator[]
(
int32 Index |
MassRepresentationTypes.h | ||
void operator=
(
const FMassInstancedStaticMeshInfoArrayViewAccessDetector& Other |
MassRepresentationTypes.h |