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API > API/Plugins > API/Plugins/MassReplication
References
| Module | MassReplication |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h |
| Include | #include "MassReplicationTransformHandlers.h" |
Syntax
USTRUCT&40;&41;
struct FReplicatedAgentPositionYawData
Remarks
To replicate position and yaw make a member variable of this class in your FReplicatedAgentBase derived class. In the FReplicatedAgentBase derived class you must also provide an accessor function FReplicatedAgentPathData& GetReplicatedPositionYawDataMutable().
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FVector & | GetPosition () |
||
| float | GetYaw () |
||
| void | SetPosition
(
const FVector& InPosition |
||
| void | SetYaw
(
const float InYaw |