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To replicate position and yaw make a member variable of this class in your FReplicatedAgentBase derived class. In the FReplicatedAgentBase derived class you must also provide an accessor function FReplicatedAgentPathData& GetReplicatedPositionYawDataMutable().
| Name | FReplicatedAgentPositionYawData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h |
| Include Path | #include "MassReplicationTransformHandlers.h" |
Syntax
USTRUCT ()
struct FReplicatedAgentPositionYawData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReplicatedAgentPositionYawData() |
MassReplicationTransformHandlers.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector | MassReplicationTransformHandlers.h |
|
|
| Yaw | float | Yaw in radians | MassReplicationTransformHandlers.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FVector & GetPosition() |
MassReplicationTransformHandlers.h | ||
float GetYaw() |
MassReplicationTransformHandlers.h | ||
void SetPosition
(
const FVector& InPosition |
MassReplicationTransformHandlers.h | ||
void SetYaw
(
const float InYaw |
MassReplicationTransformHandlers.h |