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Data fragment to store the calculated distances to viewers
| Name | FMassReplicationViewerInfoFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationFragments.h |
| Include Path | #include "MassReplicationFragments.h" |
Syntax
USTRUCT ()
struct FMassReplicationViewerInfoFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassReplicationViewerInfoFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClosestViewerDistanceSq | float | Closest viewer distance | MassReplicationFragments.h | |
| DistanceToViewerSq | TArray< float > | Distance between each viewer and entity | MassReplicationFragments.h |