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Used to replicate position and yaw by your UMassReplicationProcessorBase derived class. This class should only get used on the server.
| Name | FMassReplicationProcessorPositionYawHandler |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationTransformHandlers.h |
| Include Path | #include "MassReplicationTransformHandlers.h" |
Syntax
class FMassReplicationProcessorPositionYawHandler : public FMassReplicationProcessorTransformHandlerBase
Inheritance Hierarchy
- FMassReplicationProcessorTransformHandlerBase → FMassReplicationProcessorPositionYawHandler
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEntity
(
const int32 EntityIdx, |
MassReplicationTransformHandlers.h | ||
void ModifyEntity
(
const FMassReplicatedAgentHandle Handle, |
MassReplicationTransformHandlers.h |