Navigation
API > API/Plugins > API/Plugins/MassReplication
Cell location for replicated mass agents, used to fetch quickly the agents around each clients
| Name | FMassReplicationGridCellLocationFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassReplication/Public/MassReplicationFragments.h |
| Include Path | #include "MassReplicationFragments.h" |
Syntax
USTRUCT ()
struct FMassReplicationGridCellLocationFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassReplicationGridCellLocationFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CellLoc | FReplicationHashGrid2D::FCellLocation | MassReplicationFragments.h |