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API > API/Plugins > API/Plugins/MassLOD
| Name | UMassSimulationLODProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h |
| Include Path | #include "MassSimulationLOD.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Simulation LOD"))
class UMassSimulationLODProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassSimulationLODProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassSimulationLODProcessor() |
MassSimulationLOD.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CalculateLODForConfig
(
FMassEntityManager& EntityManager, |
MassSimulationLOD.h |
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassSimulationLOD.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassSimulationLOD.h |