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API > API/Plugins > API/Plugins/MassLOD
| Name | FMassVariableTickChunkFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODFragments.h |
| Include Path | #include "MassLODFragments.h" |
Syntax
USTRUCT ()
struct FMassVariableTickChunkFragment : public FMassChunkFragment
Inheritance Hierarchy
- FMassChunkFragment → FMassVariableTickChunkFragment
Derived Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldTickThisFrame | bool | MassLODFragments.h | ||
| LastChunkSerialModificationNumber | int32 | MassLODFragments.h | ||
| LOD | TEnumAsByte< EMassLOD::Type > | MassLODFragments.h | ||
| TimeUntilNextTick | float | MassLODFragments.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetLastChunkSerialModificationNumber() |
MassLODFragments.h | ||
EMassLOD::Type GetLOD() |
MassLODFragments.h | ||
float GetTimeUntilNextTick() |
MassLODFragments.h | ||
void SetLOD
(
EMassLOD::Type InLOD |
MassLODFragments.h | ||
bool ShouldTickThisFrame() |
MassLODFragments.h | ||
void Update
(
const bool bInShouldTickThisFrame, |
MassLODFragments.h |