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API > API/Plugins > API/Plugins/MassLOD
| Name | FMassSimulationVariableTickSharedFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h |
| Include Path | #include "MassSimulationLOD.h" |
Syntax
USTRUCT ()
struct FMassSimulationVariableTickSharedFragment : public FMassSharedFragment
Inheritance Hierarchy
- FMassSharedFragment → FMassSimulationVariableTickSharedFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassSimulationLOD.h | |||
FMassSimulationVariableTickSharedFragment
(
const FMassSimulationVariableTickParameters& TickRateParams |
MassSimulationLOD.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LODTickRateController | TMassLODTickRateController< FMassSimulationVariableTickChunkFragment, FMassSimulationLODLogic > | Runtime data for matching the simulation tick rate parameters | MassSimulationLOD.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ShouldAdjustLODFromCountForChunk
(
const FMassExecutionContext& Context |
MassSimulationLOD.h | ||
static bool ShouldCalculateLODForChunk
(
const FMassExecutionContext& Context |
MassSimulationLOD.h |