Navigation
API > API/Plugins > API/Plugins/MassLOD
| |
|
| Name |
FMassSimulationVariableTickParameters |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h |
| Include Path |
#include "MassSimulationLOD.h" |
Syntax
USTRUCT ()
struct FMassSimulationVariableTickParameters : public FMassConstSharedFragment
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FMassSimulationVariableTickParameters()
|
|
MassSimulationLOD.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bSpreadFirstSimulationUpdate |
bool |
If true, will spread the first simulation update over TickRate period |
MassSimulationLOD.h |
- EditAnywhere
- Category="VariableTick"
- Config
|
| TickRates |
float |
Rate in seconds at which entities should update when in this LOD |
MassSimulationLOD.h |
- EditAnywhere
- Category="VariableTick"
- Config
|
Functions
Public