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API > API/Plugins > API/Plugins/MassLOD
| Name | FMassSimulationVariableTickParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h |
| Include Path | #include "MassSimulationLOD.h" |
Syntax
USTRUCT ()
struct FMassSimulationVariableTickParameters : public FMassConstSharedFragment
Inheritance Hierarchy
- FMassConstSharedFragment → FMassSimulationVariableTickParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassSimulationVariableTickParameters() |
MassSimulationLOD.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSpreadFirstSimulationUpdate | bool | If true, will spread the first simulation update over TickRate period | MassSimulationLOD.h |
|
| TickRates | float | Rate in seconds at which entities should update when in this LOD | MassSimulationLOD.h |
|