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Tag to use to trigger the collector processor that uses the LODCollector without Visibility Logic, so strictly based of distance
| Name | FMassCollectDistanceLODViewerInfoTag |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODFragments.h |
| Include Path | #include "MassLODFragments.h" |
Syntax
USTRUCT ()
struct FMassCollectDistanceLODViewerInfoTag : public FMassTag
Inheritance Hierarchy
- FMassTag → FMassCollectDistanceLODViewerInfoTag