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API > API/Plugins > API/Plugins/MassGameplayDebug
| Name | UAssignDebugVisProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/AssignDebugVisProcessor.h |
| Include Path | #include "AssignDebugVisProcessor.h" |
Syntax
UCLASS (MinimalAPI)
class UAssignDebugVisProcessor : public UMassObserverProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassObserverProcessor → UAssignDebugVisProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAssignDebugVisProcessor() |
AssignDebugVisProcessor.h |
Functions
Public
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
AssignDebugVisProcessor.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
AssignDebugVisProcessor.h |