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To be extended to hold any data which needs to be transferred between EQS and Mass for a given Request.
| Name | FMassEQSRequestData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassEQS/Public/MassEQSTypes.h |
| Include Path | #include "MassEQSTypes.h" |
Syntax
struct FMassEQSRequestData
Derived Classes
- FMassEnvQueryResultData_MassEntityHandles
- FMassEnvQueryResultData_MassEntityTags
- FMassEQSRequestData_MassEntityHandles
- FMassEQSRequestData_MassEntityTags
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassEQSTypes.h | |||
FMassEQSRequestData
(
FMassEQSRequestHandle Handle |
MassEQSTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntityHandles | TArray< FMassEntityHandle > | EntityHandles to run this request on. Used for Tests. | MassEQSTypes.h | |
| RequestHandle | FMassEQSRequestHandle | Unique ID that MassEQSSubsystem's HandleManager has assigned to this Request | MassEQSTypes.h |