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Overridden representation processor to make it tied to the crowd via the requirements. It is also the base class for all the different type of crowd representation (Visualization & ServerSideRepresentation)
| Name | UMassCrowdRepresentationActorManagement |
| Type | class |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdRepresentationActorManagement.h |
| Include Path | #include "MassCrowdRepresentationActorManagement.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UMassCrowdRepresentationActorManagement : public UMassRepresentationActorManagement
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassRepresentationActorManagement → UMassCrowdRepresentationActorManagement
Functions
Protected
Overridden from UMassRepresentationActorManagement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual AActor * GetOrSpawnActor
(
UMassRepresentationSubsystem& RepresentationSubsystem, |
Returns an actor of the template type and setup fragments values from it | MassCrowdRepresentationActorManagement.h | |
virtual void SetActorEnabled
(
const EMassActorEnabledType EnabledType, |
Enable/disable a spawned actor | MassCrowdRepresentationActorManagement.h | |
virtual void TeleportActor
(
const FTransform& Transform, |
Teleports the actor at the specified transform by preserving its velocity and without collision. | MassCrowdRepresentationActorManagement.h |