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Class that handles replication and only runs on the server. It queries Mass entity fragments and sets those values when appropriate using the MassClientBubbleHandler.
| Name | UMassCrowdReplicator |
| Type | class |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdReplicator.h |
| Include Path | #include "MassCrowdReplicator.h" |
Syntax
UCLASS (MinimalAPI)
class UMassCrowdReplicator : public UMassReplicatorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassReplicatorBase → UMassCrowdReplicator
Functions
Public
Overridden from UMassReplicatorBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddRequirements
(
FMassEntityQuery& EntityQuery |
Overridden to add specific entity query requirements for replication. | MassCrowdReplicator.h | |
virtual void ProcessClientReplication
(
FMassExecutionContext& Context, |
Overridden to process the client replication. | MassCrowdReplicator.h |