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Mass client bubble, there will be one of these per client and it will handle replicating the fast array of Agents between the server and clients
| Name | FMassCrowdClientBubbleSerializer |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdBubble.h |
| Include Path | #include "MassCrowdBubble.h" |
Syntax
USTRUCT ()
struct FMassCrowdClientBubbleSerializer : public FMassClientBubbleSerializerBase
Inheritance Hierarchy
- FFastArraySerializer → FMassClientBubbleSerializerBase → FMassCrowdClientBubbleSerializer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassCrowdClientBubbleSerializer() |
MassCrowdBubble.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bubble | FMassCrowdClientBubbleHandler | MassCrowdBubble.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool NetDeltaSerialize
(
FNetDeltaSerializeInfo& DeltaParams |
MassCrowdBubble.h |