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API > API/Plugins > API/Plugins/MassActors
Fragment to store the instanced actor handle of a mass entity if it needs one.
| Name | FMassActorInstanceFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h |
| Include Path | #include "MassActorSubsystem.h" |
Syntax
USTRUCT ()
struct FMassActorInstanceFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassActorInstanceFragment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassActorSubsystem.h | |||
FMassActorInstanceFragment
(
const FActorInstanceHandle& InHandle |
MassActorSubsystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FActorInstanceHandle | MassActorSubsystem.h |