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A bone picker dialog window. This allows users to select one or more bones.
| Name | SMLDeformerBonePickerDialog |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/SMLDeformerBonePickerDialog.h |
| Include Path | #include "SMLDeformerBonePickerDialog.h" |
Syntax
class SMLDeformerBonePickerDialog : public SCustomDialog
Inheritance Hierarchy
- FGCObject → FSlateInvalidationRoot → SWindow → SCustomDialog → SMLDeformerBonePickerDialog
- FNoncopyable → FSlateInvalidationRoot → SWindow → SCustomDialog → SMLDeformerBonePickerDialog
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWindow → SCustomDialog → SMLDeformerBonePickerDialog
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWindow → SCustomDialog → SMLDeformerBonePickerDialog
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowMultiSelect | bool | SMLDeformerBonePickerDialog.h | ||
| BoneTreeWidget | TSharedPtr< SMLDeformerBonePickerTreeWidget > | SMLDeformerBonePickerDialog.h | ||
| ExtraWidget | TSharedPtr< SWidget > | SMLDeformerBonePickerDialog.h | ||
| FilterText | FString | SMLDeformerBonePickerDialog.h | ||
| HighlightBoneNames | TArray< FName > | SMLDeformerBonePickerDialog.h | ||
| HighlightColor | FSlateColor | SMLDeformerBonePickerDialog.h | ||
| IncludeList | TArray< FName > | SMLDeformerBonePickerDialog.h | ||
| InitialSelectedBoneNames | TArray< FName > | SMLDeformerBonePickerDialog.h | ||
| PickedBoneNames | TArray< FName > | SMLDeformerBonePickerDialog.h | ||
| RefSkeleton | FReferenceSkeleton const * | SMLDeformerBonePickerDialog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
SMLDeformerBonePickerDialog.h | ||
const TArray< FName > & GetPickedBoneNames () |
Get the array of picked bone names. | SMLDeformerBonePickerDialog.h |