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The detail customization class for the UMLDeformerTrainingDataProcessorSettings class.
| Name | FTrainingDataProcessorSettingsDetailCustomization |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/Tools/TrainingDataProcessor/TrainingDataProcessorSettingsDetailCustomization.h |
| Include Path | #include "Tools/TrainingDataProcessor/TrainingDataProcessorSettingsDetailCustomization.h" |
Syntax
class FTrainingDataProcessorSettingsDetailCustomization : public IDetailCustomization
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TrainingDataProcessorSettings | TWeakObjectPtr< UMLDeformerTrainingDataProcessorSettings > | Tools/TrainingDataProcessor/TrainingDataProcessorSettingsDetailCustomization.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Tools/TrainingDataProcessor/TrainingDataProcessorSettingsDetailCustomization.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString FindDefaultAnimSequencePath
(
const UMLDeformerModel* Model |
Tools/TrainingDataProcessor/TrainingDataProcessorSettingsDetailCustomization.h | ||
static TSharedRef< IDetailCustomization > MakeInstance() |
Tools/TrainingDataProcessor/TrainingDataProcessorSettingsDetailCustomization.h | ||
static void Refresh
(
IDetailLayoutBuilder* DetailBuilder |
Tools/TrainingDataProcessor/TrainingDataProcessorSettingsDetailCustomization.h |