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The visualization settings detail customization for a geometry cache based model. A geometry cache based model is one inherited from the UMLDeformerGeomCacheModel base class. You can inherit your own model detail customization from this class if you also inherited your model from the UMLDeformerGeomCacheModel class.
| Name | FMLDeformerGeomCacheVizSettingsDetails |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheVizSettingsDetails.h |
| Include Path | #include "MLDeformerGeomCacheVizSettingsDetails.h" |
Syntax
class FMLDeformerGeomCacheVizSettingsDetails : public UE::MLDeformer::FMLDeformerVizSettingsDetails
Implements Interfaces
Derived Classes
Functions
Public
Overridden from FMLDeformerVizSettingsDetails
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddGroundTruth() |
Add the ground truth test sequence property. | MLDeformerGeomCacheVizSettingsDetails.h | |
virtual bool UpdateMemberPointers
(
const TArray< TWeakObjectPtr< UObject > >& Objects |
Update the class member pointers, which includes the pointer to the model, its editor model, and the viz settings. | MLDeformerGeomCacheVizSettingsDetails.h |