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An editor actor with a geometry cache component on it. This can for example be used as ground truth viewport actors.
| Name | FMLDeformerGeomCacheActor |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheActor.h |
| Include Path | #include "MLDeformerGeomCacheActor.h" |
Syntax
class FMLDeformerGeomCacheActor : public UE::MLDeformer::FMLDeformerEditorActor
Inheritance Hierarchy
- FMLDeformerEditorActor → FMLDeformerGeomCacheActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMLDeformerGeomCacheActor
(
const FConstructSettings& Settings |
MLDeformerGeomCacheActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGeometryCacheComponent * GetGeometryCacheComponent() |
MLDeformerGeomCacheActor.h | ||
void SetGeometryCacheComponent
(
UGeometryCacheComponent* Component |
MLDeformerGeomCacheActor.h |
Overridden from FMLDeformerEditorActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBox GetBoundingBox() |
MLDeformerGeomCacheActor.h | ||
virtual float GetPlayPosition() |
MLDeformerGeomCacheActor.h | ||
virtual bool HasVisualMesh() |
MLDeformerGeomCacheActor.h | ||
virtual bool IsPlaying() |
MLDeformerGeomCacheActor.h | ||
virtual bool IsVisible() |
MLDeformerGeomCacheActor.h | ||
virtual void Pause
(
bool bPaused |
MLDeformerGeomCacheActor.h | ||
virtual void SetPlayPosition
(
float TimeInSeconds, |
MLDeformerGeomCacheActor.h | ||
virtual void SetPlaySpeed
(
float PlaySpeed |
MLDeformerGeomCacheActor.h | ||
virtual void SetVisibility
(
bool bIsVisible |
Main methods you can override. | MLDeformerGeomCacheActor.h |