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The ML Deformer's training input animation (that uses a geometry cache) type customization. This is used to show a custom UI when displaying the FMLDeformerGeomCacheTrainingInputAnim struct. That struct is shown in the list of training input animations in the details panel.
| Name | FMLDeformerGeomCacheTrainingInputAnimCustomization |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheTrainingInputAnimCustomize.h |
| Include Path | #include "MLDeformerGeomCacheTrainingInputAnimCustomize.h" |
Syntax
class FMLDeformerGeomCacheTrainingInputAnimCustomization : public IPropertyTypeCustomization
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
MLDeformerGeomCacheTrainingInputAnimCustomize.h | ||
virtual void CustomizeHeader
(
TSharedRef< IPropertyHandle > StructPropertyHandle, |
MLDeformerGeomCacheTrainingInputAnimCustomize.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IPropertyTypeCustomization > MakeInstance() |
MLDeformerGeomCacheTrainingInputAnimCustomize.h |
See Also
- FMLDeformerGeomCacheTrainingInputAnim