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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorToolkit
References
Module | MLDeformerFrameworkEditor |
Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorToolkit.h |
Include | #include "MLDeformerEditorToolkit.h" |
Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorToolkit.cpp |
bool SwitchModelType
&40;
UClass &42; ModelType,
bool bForceChange
&41;
Remarks
Switch the editor to a given model type. Returns true in case we successfully switched model types, or otherwise false is returned.
Parameters
Name | Description |
---|---|
ModelType | The model type you want to switch to, for example something like: UNeuralMorphModel::StaticClass(). |
bForceChange | Force changing to this model? This will suppress any UI popups. |