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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerEditorToolkit
References
Module | MLDeformerFrameworkEditor |
Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorToolkit.h |
Include | #include "MLDeformerEditorToolkit.h" |
Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerEditorToolkit.cpp |
void InitAssetEditor
&40;
const EToolkitMode::Type Mode,
const TSharedPtr< IToolkitHost > & InitToolkitHost,
UMLDeformerAsset &42; InDeformerAsset
&41;
Remarks
Initialize the asset editor. This will register the application mode, init the preview scene, etc.