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The machine learning deformer asset class. This class contains a Model property, through which most functionality happens.
| Name | UMLDeformerAsset |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerAsset.h |
| Include Path | #include "MLDeformerAsset.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, HideCategories=Object)
class UMLDeformerAsset : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMLDeformerAsset
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Model | TObjectPtr< UMLDeformerModel > | The ML Deformer model, used to deform the mesh. | MLDeformerAsset.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAssetRegistryTags
(
FAssetRegistryTagsContext Context |
MLDeformerAsset.h | ||
virtual void GetAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
MLDeformerAsset.h | ||
UMLDeformerModel * GetModel() |
Get the ML Deformer model that is being applied by this asset. | MLDeformerAsset.h | |
virtual void Serialize
(
FArchive& Archive |
MLDeformerAsset.h | ||
void SetModel
(
UMLDeformerModel* InModel |
Set the ML Deformer model that is used by this deformer asset. | MLDeformerAsset.h |