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Description
Initialize the vertex map. This will grab the skeletal mesh imported model and copy over the imported mapping from there. This will make sure the VertexMap member is initialized.
| Name | InitVertexMap |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Public/MLDeformerModel.h |
| Include Path | #include "MLDeformerModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFramework/Private/MLDeformerModel.cpp |
void InitVertexMap()