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Allows an agent to sense its avatar's location and velocity.
| Name | UMLAdapterSensor_Movement |
| Type | class |
| Header File | /Engine/Plugins/AI/MLAdapter/Source/MLAdapter/Public/Sensors/MLAdapterSensor_Movement.h |
| Include Path | #include "Sensors/MLAdapterSensor_Movement.h" |
Syntax
UCLASS (Blueprintable)
class UMLAdapterSensor_Movement : public UMLAdapterSensor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMLAdapterAgentElement → UMLAdapterSensor → UMLAdapterSensor_Movement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMLAdapterSensor_Movement
(
const FObjectInitializer& ObjectInitializer |
Sensors/MLAdapterSensor_Movement.h |
Functions
Public
Overridden from UMLAdapterSensor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureForAgent
(
UMLAdapterAgent& Agent |
True if config was successful. | Sensors/MLAdapterSensor_Movement.h |
Overridden from UMLAdapterAgentElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Called before actuator's destruction. | Sensors/MLAdapterSensor_Movement.h | ||
virtual TSharedPtr< FMLAdapter::FSpace > ConstructSpaceDef() |
Sensors/MLAdapterSensor_Movement.h |
Protected
Overridden from UMLAdapterSensor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetObservations
(
FMLAdapterMemoryWriter& Ar |
Sensors/MLAdapterSensor_Movement.h | ||
virtual void SenseImpl
(
const float DeltaTime |
Called from Sense based on TickPolicy. | Sensors/MLAdapterSensor_Movement.h |
Overridden from UMLAdapterAgentElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnAvatarSet
(
AActor* Avatar |
Sensors/MLAdapterSensor_Movement.h |