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Unreal Engine C++ API Reference > Plugins > MIDIDevice > UMIDIDeviceManager
References
Module | MIDIDevice |
Header | /Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Public/MIDIDeviceManager.h |
Include | #include "MIDIDeviceManager.h" |
Source | /Engine/Plugins/Runtime/MIDIDevice/Source/MIDIDevice/Private/MIDIDeviceManager.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"MIDI Device Manager"&41;
static void FindMIDIDevices
&40;
TArray< FFoundMIDIDevice > & OutMIDIDevices
&41;
Remarks
Enumerates all of the connected MIDI devices and reports back with the IDs and names of those devices. This operation is a little expensive so only do it once at startup, or if you think that a new device may have been connected.
Parameters
Name | Description |
---|---|
OutMIDIDevices | A list of available MIDI devices |