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Unreal Engine C++ API Reference > Plugins > LiveLinkXR > FLiveLinkXRSource
- ILiveLinkSource::GetSourceType()
- FLiveLinkXRSource::GetSourceType()
References
Module | LiveLinkXR |
Header | /Engine/Plugins/VirtualProduction/LiveLinkXR/Source/LiveLinkXR/Public/LiveLinkXRSource.h |
Include | #include "LiveLinkXRSource.h" |
virtual FText GetSourceType&40;&41; const
Remarks
For UI, what is the identifier of the source.