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Description
Add a channel with editor data filled out. Channel mask value will be used to enable / disable the channel
| Name | MovieSceneLiveLinkSectionUtils::CreateChannelEditor |
| Type | function |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLinkMovieScene/Public/MovieScene/MovieSceneLiveLinkSubSection.h |
| Include Path | #include "MovieScene/MovieSceneLiveLinkSubSection.h" |
namespace MovieSceneLiveLinkSectionUtils
{
template<typename ChannelType, typename ExtendedEditorDataType>
void MovieSceneLiveLinkSectionUtils::CreateChannelEditor
(
const FText & InDisplayName,
ChannelType & InChannel,
int32 InChannelIndex,
ExtendedEditorDataType && InExtendedEditorDataType,
TArray < bool > & OutChannelMask,
FMovieSceneChannelProxyData & OutChannelData
)
}