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API > API/Plugins > API/Plugins/LiveLinkLens
Facility structure to handle lens data in blueprint
| Name | FLiveLinkLensBlueprintData |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/LiveLinkLens/Source/LiveLinkLens/Public/LiveLinkLensTypes.h |
| Include Path | #include "LiveLinkLensTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FLiveLinkLensBlueprintData : public FLiveLinkBaseBlueprintData
Inheritance Hierarchy
- FLiveLinkBaseBlueprintData → FLiveLinkLensBlueprintData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameData | FLiveLinkLensFrameData | Dynamic data that can change every frame | LiveLinkLensTypes.h |
|
| StaticData | FLiveLinkLensStaticData | Static data that should not change every frame | LiveLinkLensTypes.h |
|