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API > API/Plugins > API/Plugins/LiveLinkInputDevice
This module provides access to a restricted set of the InputDevice system over Live Link without using the Game Input Device Subsystem.
This allows us to poll / query the input devices from another thread for recording and animating purposes.
| Name | FLiveLinkInputDeviceModule |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/LiveLinkInputDevice/Source/LiveLinkInputDevice/Public/LiveLinkInputDevice.h |
| Include Path | #include "LiveLinkInputDevice.h" |
Syntax
class FLiveLinkInputDeviceModule : public IModuleInterface
Implements Interfaces
Functions
Public
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
LiveLinkInputDevice.h | ||
virtual void StartupModule() |
IModuleInterface implementation | LiveLinkInputDevice.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FLiveLinkInputDeviceModule & Get() |
LiveLinkInputDevice.h |