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Unreal Engine C++ API Reference > Plugins > LiveLinkFreeD > FLiveLinkFreeDSource
- ILiveLinkSource::GetSourceType()
- FLiveLinkFreeDSource::GetSourceType()
References
Module | LiveLinkFreeD |
Header | /Engine/Plugins/VirtualProduction/LiveLinkFreeD/Source/LiveLinkFreeD/Public/LiveLinkFreeDSource.h |
Include | #include "LiveLinkFreeDSource.h" |
virtual FText GetSourceType&40;&41; const
Remarks
For UI, what is the identifier of the source.