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API > API/Plugins > API/Plugins/LiveLinkCurveDebugUI
| Name | ULiveLinkDebuggerSettings |
| Type | class |
| Header File | /Engine/Plugins/Animation/LiveLinkCurveDebugUI/Source/LiveLinkCurveDebugUI/Public/LiveLinkDebuggerSettings.h |
| Include Path | #include "LiveLinkDebuggerSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig)
class ULiveLinkDebuggerSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULiveLinkDebuggerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULiveLinkDebuggerSettings() |
LiveLinkDebuggerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DPIScaleMultiplier | float | This multiplier is used on the Viewport Widget version (IE: In Game) as it needs to be slightly more aggresive then the PC version. | LiveLinkDebuggerSettings.h |
|
| MaxBarColor | FSlateColor | Color used when the CurveValueBar is at 1.0. | LiveLinkDebuggerSettings.h |
|
| MinBarColor | FSlateColor | TODO : Make DPI based off a nice curve at some point, for now we just do a rough calculation. | LiveLinkDebuggerSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSlateColor GetBarColorForCurveValue
(
float CurveValue |
LiveLinkDebuggerSettings.h | ||
float GetDPIScaleBasedOnSize
(
FIntPoint Size |
LiveLinkDebuggerSettings.h |
|