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Unreal Engine C++ API Reference > Plugins > LiveLink > ULiveLinkTimeSynchronizationSource
- UTimeSynchronizationSource::GetOldestSampleTime()
- ULiveLinkTimeSynchronizationSource::GetOldestSampleTime()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkTimeSynchronizationSource.h |
Include | #include "LiveLinkTimeSynchronizationSource.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkTimeSynchronizationSource.cpp |
virtual FFrameTime GetOldestSampleTime() const
Remarks
Get the time of the oldest available sample (relative to this source's frame rate). Note, in cases where Rollover is allowed and has occurred, this may have a higher value than GetNewestSampleTime.