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API > API/Plugins > API/Plugins/LiveLink > API/Plugins/LiveLink/ULiveLinkPreset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyToClientLatent
(
TFunction< void(bool)> CompletionCallback |
LiveLinkPreset.h |
|
|
void ApplyToClientLatent
(
UObject* WorldContextObject, |
Remove all previous sources and subjects and add the sources and subjects from this preset. | LiveLinkPreset.h |
|
ApplyToClientLatent(TFunction< void(bool)>)
| Name | ApplyToClientLatent |
| Type | function |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkPreset.h |
| Include Path | #include "LiveLinkPreset.h" |
| Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkPreset.cpp |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="LiveLink",
Meta=(Latent, LatentInfo="LatentInfo", HidePin="WorldContextObject", DefaultToSelf="WorldContextObject"))
void ApplyToClientLatent
(
TFunction < void> CompletionCallback
)
ApplyToClientLatent(UObject *, FLatentActionInfo)
Description
Remove all previous sources and subjects and add the sources and subjects from this preset.
| Name | ApplyToClientLatent |
| Type | function |
| Header File | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkPreset.h |
| Include Path | #include "LiveLinkPreset.h" |
| Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkPreset.cpp |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="LiveLink",
Meta=(Latent, LatentInfo="LatentInfo", HidePin="WorldContextObject", DefaultToSelf="WorldContextObject"))
void ApplyToClientLatent
(
UObject * WorldContextObject,
FLatentActionInfo LatentInfo
)
True is all sources and subjects from this preset could be created and added.