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API > API/Plugins > API/Plugins/LiveLink
An actor component to enable accessing LiveLink data in Blueprints. Data can be accessed in Editor through the "OnLiveLinkUpdated" event. Any Skeletal Mesh Components on the parent will be set to animate in editor causing their AnimBPs to run.
Name
ULiveLinkComponent
Type
class
Header File
/Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkComponent.h
Include Path
#include "LiveLinkComponent.h"
Syntax
UCLASS (MinimalAPI, ClassGroup=(LiveLink), Meta=(BlueprintSpawnableComponent),
Meta=(DisplayName="LiveLink Skeletal Animation"))
class ULiveLinkComponent : public UActorComponent
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Inheritance Hierarchy
Implements Interfaces
Constructors
Name
Remarks
Include Path
Unreal Specifiers
Sets default values for this component's properties.
LiveLinkComponent.h
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
OnLiveLinkUpdated
FLiveLinkTickSignature
This Event is triggered any time new LiveLink data is available, including in the editor.
LiveLinkComponent.h
BlueprintAssignable
Category="LiveLink"
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
bIsDirty
bool
Record whether we have been recently registered.
LiveLinkComponent.h
LiveLinkClient
ILiveLinkClient *
LiveLinkComponent.h
Functions
Public
Protected
Name
Remarks
Include Path
Unreal Specifiers
virtual void OnRegister()
LiveLinkComponent.h