Navigation
API > API/Plugins > API/Plugins/LiveLink
Inheritance Hierarchy
- UActorComponent
- ULiveLinkComponent
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkComponent.h |
Include | #include "LiveLinkComponent.h" |
Syntax
UCLASS (ClassGroup=(LiveLink), Meta=(BlueprintSpawnableComponent),
Meta=(DisplayName="LiveLink Skeletal Animation"))
class ULiveLinkComponent : public UActorComponent
Remarks
An actor component to enable accessing LiveLink data in Blueprints. Data can be accessed in Editor through the "OnLiveLinkUpdated" event. Any Skeletal Mesh Components on the parent will be set to animate in editor causing their AnimBPs to run.
Variables
Type | Name | Description | |
---|---|---|---|
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FLiveLinkTickSignature | OnLiveLinkUpdated | This Event is triggered any time new LiveLink data is available, including in the editor. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Sets default values for this component's properties. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | GetAvailableSubjectNames
(
TArray< FName >& SubjectNames |
Returns a list of available Subject Names for LiveLink |
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void | GetSubjectData
(
const FName SubjectName, |
Returns a handle to the current frame of data in LiveLink for a given subject along with a boolean for whether a frame was found. |
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void | GetSubjectDataAtSceneTime
(
const FName SubjectName, |
Returns a handle to the frame of data in LiveLink for a given subject at the specified time along with a boolean for whether a frame was found. |
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void | GetSubjectDataAtTime
(
const FName SubjectName, |
|
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void | GetSubjectDataAtWorldTime
(
const FName SubjectName, |
Returns a handle to the current frame of data in LiveLink for a given subject along with a boolean for whether a frame was found. |
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void | OnRegister () |
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void | TickComponent
(
float DeltaTime, |
Called every frame. |