Navigation
Unreal Engine C++ API Reference > Plugins > LiveLink > Translator
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULiveLinkFrameTranslator
- ULiveLinkTransformRoleToAnimation
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/Translator/LiveLinkTransformRoleToAnimation.h |
Include | #include "Translator/LiveLinkTransformRoleToAnimation.h" |
Syntax
UCLASS (Meta=(DisplayName="Transform to Animation"))
class ULiveLinkTransformRoleToAnimation : public ULiveLinkFrameTranslator
Remarks
LiveLink Translator used to convert Transform frame data to Animation (Skeletal) frame data.
Variables
Type | Name | Description | |
---|---|---|---|
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FName | OutputBoneName | Name of the resulting bone. Defaults to "Root" |
Overridden from ULiveLinkFrameTranslator
Type | Name | Description | |
---|---|---|---|
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ULiveLinkFrameTranslator::FWorkerSharedPtr | FetchWorker () |
|
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TSubclassOf< ULiveLinkRole > | GetFromRole () |
ULiveLinkTransformRoleToAnimation |
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TSubclassOf< ULiveLinkRole > | GetToRole () |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
This alternate version of PostEditChange is called when properties inside structs are modified. |
Classes
Type | Name | Description | |
---|---|---|---|
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FLiveLinkTransformRoleToAnimationWorker |