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Unreal Engine C++ API Reference > Plugins > LiveLink > FLiveLinkMessageBusSource
- ILiveLinkSource::GetSourceType()
- FLiveLinkMessageBusSource::GetSourceType()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkMessageBusSource.h |
Include | #include "LiveLinkMessageBusSource.h" |
virtual FText GetSourceType&40;&41; const
Remarks
For UI, what is the identifier of the source.