Navigation
Unreal Engine C++ API Reference > Plugins > LiveLink > FLiveLinkClient
- ILiveLinkClient::EvaluateFrameAtSceneTime_AnyThread()
- FLiveLinkClient::EvaluateFrameAtSceneTime_AnyThread()
References
Module | LiveLink |
Header | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Public/LiveLinkClient.h |
Include | #include "LiveLinkClient.h" |
Source | /Engine/Plugins/Animation/LiveLink/Source/LiveLink/Private/LiveLinkClient.cpp |
virtual bool EvaluateFrameAtSceneTime_AnyThread
&40;
FLiveLinkSubjectName SubjectName,
const FQualifiedFrameTime & SceneTime,
TSubclassOf< ULiveLinkRole > DesiredRole,
FLiveLinkSubjectFrameData & OutFrame
&41;
Remarks
Evaluates a subject for a specific role at a scene time. The subject may go through a translator to get the desired role's frame data. If it's a virtual subject EvaluateFrame_AnyThread will be used instead.
This value is not cached. True if a frame data was calculated.