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API > API/Plugins > API/Plugins/LinearTimecode
Hold a frame of a Linear Timecode Frame
| Name | FDropTimecode |
| Type | struct |
| Header File | /Engine/Plugins/Media/LinearTimecode/Source/LinearTimecode/Public/DropTimecode.h |
| Include Path | #include "DropTimecode.h" |
Syntax
USTRUCT (BlueprintType )
struct FDropTimecode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bColorFraming | bool | Sync is in phase with color burst | DropTimecode.h |
|
| bNewFrame | bool | Is a new timecode frame | DropTimecode.h |
|
| bRunningForward | bool | When timecode is reading forward | DropTimecode.h |
|
| FrameRate | int32 | Guess at incoming frame rate | DropTimecode.h |
|
| Timecode | FTimecode | Decoded Timecode | DropTimecode.h |
|