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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetVisibilityOfPointsInSphere
(
const bool& bNewVisibility, |
LidarPointCloudComponent.h |
|
|
void SetVisibilityOfPointsInSphere
(
bool bNewVisibility, |
Sets visibility of points within the given sphere. | LidarPointCloudComponent.h |
|
SetVisibilityOfPointsInSphere(const bool &, const FSphere &)
| Name | SetVisibilityOfPointsInSphere |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void SetVisibilityOfPointsInSphere
(
const bool & bNewVisibility,
const FSphere & Sphere
)
SetVisibilityOfPointsInSphere(bool, FVector, float)
Description
Sets visibility of points within the given sphere.
| Name | SetVisibilityOfPointsInSphere |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void SetVisibilityOfPointsInSphere
(
bool bNewVisibility,
FVector Center,
float Radius
)