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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemovePointsByRay
(
FLidarPointCloudRay Ray, |
LidarPointCloudComponent.h |
|
|
void RemovePointsByRay
(
FVector Origin, |
Removes all points hit by the given ray | LidarPointCloudComponent.h |
|
RemovePointsByRay(FLidarPointCloudRay, float, const bool &)
| Name | RemovePointsByRay |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void RemovePointsByRay
(
FLidarPointCloudRay Ray,
float Radius,
const bool & bVisibleOnly
)
RemovePointsByRay(FVector, FVector, float, bool)
Description
Removes all points hit by the given ray
| Name | RemovePointsByRay |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void RemovePointsByRay
(
FVector Origin,
FVector Direction,
float Radius,
bool bVisibleOnly
)