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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLidarPointCloudPoint * LineTraceSingle
(
FLidarPointCloudRay Ray, |
LidarPointCloudComponent.h | ||
bool LineTraceSingle
(
FVector Origin, |
Performs a raycast test against the point cloud. Returns the pointer if hit or nullptr otherwise. | LidarPointCloudComponent.h |
|
LineTraceSingle(FLidarPointCloudRay, float, bool)
| Name | LineTraceSingle |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
FLidarPointCloudPoint * LineTraceSingle
(
FLidarPointCloudRay Ray,
float Radius,
bool bVisibleOnly
)
LineTraceSingle(FVector, FVector, float, bool, FLidarPointCloudPoint &)
Description
Performs a raycast test against the point cloud. Returns the pointer if hit or nullptr otherwise.
| Name | LineTraceSingle |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintPure, Category="Lidar Point Cloud", Meta=(Keywords="raycast"))
bool LineTraceSingle
(
FVector Origin,
FVector Direction,
float Radius,
bool bVisibleOnly,
FLidarPointCloudPoint & PointHit
)