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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool LineTraceMulti
(
FLidarPointCloudRay Ray, |
LidarPointCloudComponent.h | ||
bool LineTraceMulti
(
FLidarPointCloudRay Ray, |
LidarPointCloudComponent.h | ||
bool LineTraceMulti
(
FVector Origin, |
Performs a raycast test against the point cloud. | LidarPointCloudComponent.h |
|
LineTraceMulti(FLidarPointCloudRay, float, bool, TArray< FLidarPointCloudPoint * > &)
| Name | LineTraceMulti |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
bool LineTraceMulti
(
FLidarPointCloudRay Ray,
float Radius,
bool bVisibleOnly,
TArray< FLidarPointCloudPoint * > & OutHits
)
LineTraceMulti(FLidarPointCloudRay, float, bool, bool, TArray< FLidarPointCloudPoint > &)
| Name | LineTraceMulti |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
bool LineTraceMulti
(
FLidarPointCloudRay Ray,
float Radius,
bool bVisibleOnly,
bool bReturnWorldSpace,
TArray< FLidarPointCloudPoint > & OutHits
)
LineTraceMulti(FVector, FVector, float, bool, bool, TArray< FLidarPointCloudPoint > &)
Description
Performs a raycast test against the point cloud. Populates OutHits array with the results. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud. Returns true it anything has been hit.
| Name | LineTraceMulti |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintPure, Category="Lidar Point Cloud", Meta=(Keywords="raycast"))
bool LineTraceMulti
(
FVector Origin,
FVector Direction,
float Radius,
bool bVisibleOnly,
bool bReturnWorldSpace,
TArray< FLidarPointCloudPoint > & OutHits
)