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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FLidarPointCloudPoint > GetPointsInSphereAsCopies
(
FVector Center, |
Populates the array with copies of points within the given sphere. | LidarPointCloudComponent.h |
|
void GetPointsInSphereAsCopies
(
TArray< FLidarPointCloudPoint >& SelectedPoints, |
LidarPointCloudComponent.h | ||
void GetPointsInSphereAsCopies
(
TArray64< FLidarPointCloudPoint >& SelectedPoints, |
LidarPointCloudComponent.h |
GetPointsInSphereAsCopies(FVector, float, bool, bool)
Description
Populates the array with copies of points within the given sphere. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.
| Name | GetPointsInSphereAsCopies |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
TArray< FLidarPointCloudPoint > GetPointsInSphereAsCopies
(
FVector Center,
float Radius,
bool bVisibleOnly,
bool bReturnWorldSpace
)
GetPointsInSphereAsCopies(TArray< FLidarPointCloudPoint > &, const FSphere &, const bool &, const bool &)
| Name | GetPointsInSphereAsCopies |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
void GetPointsInSphereAsCopies
(
TArray< FLidarPointCloudPoint > & SelectedPoints,
const FSphere & Sphere,
const bool & bVisibleOnly,
const bool & bReturnWorldSpace
)
GetPointsInSphereAsCopies(TArray64< FLidarPointCloudPoint > &, const FSphere &, const bool &, const bool &)
| Name | GetPointsInSphereAsCopies |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
void GetPointsInSphereAsCopies
(
TArray64< FLidarPointCloudPoint > & SelectedPoints,
const FSphere & Sphere,
const bool & bVisibleOnly,
const bool & bReturnWorldSpace
)