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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FLidarPointCloudPoint > GetPointsInBoxAsCopies
(
FVector Center, |
Populates the array with copies of points within the given box. | LidarPointCloudComponent.h |
|
void GetPointsInBoxAsCopies
(
TArray< FLidarPointCloudPoint >& SelectedPoints, |
LidarPointCloudComponent.h | ||
void GetPointsInBoxAsCopies
(
TArray64< FLidarPointCloudPoint >& SelectedPoints, |
LidarPointCloudComponent.h |
GetPointsInBoxAsCopies(FVector, FVector, bool, bool)
Description
Populates the array with copies of points within the given box. If ReturnWorldSpace is selected, the points' locations will be converted into absolute value, otherwise they will be relative to the center of the cloud.
| Name | GetPointsInBoxAsCopies |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
TArray< FLidarPointCloudPoint > GetPointsInBoxAsCopies
(
FVector Center,
FVector Extent,
bool bVisibleOnly,
bool bReturnWorldSpace
)
GetPointsInBoxAsCopies(TArray< FLidarPointCloudPoint > &, const FBox &, const bool &, const bool &)
| Name | GetPointsInBoxAsCopies |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
void GetPointsInBoxAsCopies
(
TArray< FLidarPointCloudPoint > & SelectedPoints,
const FBox & Box,
const bool & bVisibleOnly,
const bool & bReturnWorldSpace
)
GetPointsInBoxAsCopies(TArray64< FLidarPointCloudPoint > &, const FBox &, const bool &, const bool &)
| Name | GetPointsInBoxAsCopies |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
void GetPointsInBoxAsCopies
(
TArray64< FLidarPointCloudPoint > & SelectedPoints,
const FBox & Box,
const bool & bVisibleOnly,
const bool & bReturnWorldSpace
)