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API > API/Plugins > API/Plugins/LidarPointCloudRuntime > API/Plugins/LidarPointCloudRuntime/ULidarPointCloudComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyColorToPointsInBox
(
const FColor& NewColor, |
LidarPointCloudComponent.h |
|
|
void ApplyColorToPointsInBox
(
FColor NewColor, |
Applies the given color to all points within the box | LidarPointCloudComponent.h |
|
ApplyColorToPointsInBox(const FColor &, const FBox &, const bool &)
| Name | ApplyColorToPointsInBox |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void ApplyColorToPointsInBox
(
const FColor & NewColor,
const FBox & Box,
const bool & bVisibleOnly
)
ApplyColorToPointsInBox(FColor, FVector, FVector, bool)
Description
Applies the given color to all points within the box
| Name | ApplyColorToPointsInBox |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudComponent.h |
| Include Path | #include "LidarPointCloudComponent.h" |
UFUNCTION (BlueprintCallable, Category="Lidar Point Cloud")
void ApplyColorToPointsInBox
(
FColor NewColor,
FVector Center,
FVector Extent,
bool bVisibleOnly
)